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Image of Media Pembelajaran Mengenal Gaya Gerak Benda Menggunakan Augmented Reality (AR)
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Media Pembelajaran Mengenal Gaya Gerak Benda Menggunakan Augmented Reality (AR)

Fauzi Septiawan - Personal Name; Sri Listia Rosa - Personal Name;

Based on previous research conducted by Rizki Halimah Nasution, et al (2021) in their research on the Force of Motion of Objects where data collection was carried out on all grade V students of SDN 147 Pekanbaru, the highest misconceptions were found in sub-indicators related to spring force with misconceptions of 75% or totaling 105 students out of 140 students, the factors causing misconceptions in students come from students, context, and teaching methods. This application is designed using the markerless method which no longer requires the use of markers to display digital objects. This technology can combine the virtual world and the real world realistically in real time. Augmented Reality (AR) leads to research that aims to produce information systems that unite real-world information with the digital world. Based on light intensity testing, the application can display objects with a minimum light of 4 lux, for distance testing results the object can appear at a minimum distance of 30 cm and a maximum distance of 300 cm, for testing the type of object tracking the application can perform scanning on various types of fields such as flat, textured and uneven fields, for the value of the system implementation results obtained at 89% with a "very good" index.


Availability
#
Teknik Informatika (Fakultas Teknik) Informatika 371.3 Fau m
246604
Available but not for loan - ETD
Detail Information
Call Number
Informatika 371.3 Fau m
Language
Indonesia
NPM
183510644
Publisher
Teknik Informatika : Universitas Islam Riau., 2023
Keyword(s)
ARCore SDK
Unity
Markerless
Augmented Reality
Blender
Object Motion Force
Other Information
Petugas
Uthi Kurnia
Other version/related

No other version available

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