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Media Pembelajaran Mengenai Sendi pada Manusia Menggunakan Augmented Reality (AR)
Augmented Reality (AR) is a technology that combines objects from the real world and virtual or virtual objects in realtime conditions. In the field of education, the decreasing interest in student learning due to the development of technology and entertainment that increasingly presents interesting and interactive things such as online games or 3D animation. The lack of variety in face-to-face learning has a negative impact on teaching and learning activities, plus the media used for learning are mostly books that contain writing and few 2-dimensional images. This application was created with the aim of building learning media about joints in humans using augmented reality to carry out teaching and learning activities and to increase student learning motivation and student understanding of material about joints in humans. Applications are created using Blender 3D, Unity as a 3D display and by using markerless methods and using the ARCore SDK library. Based on the tests conducted, animations can be displayed indoors and outdoors and can track locations anywhere provided that the light intensity is sufficient above 10 lux light intensity, and in distance testing, at a small distance equal to 4cm 3D animation cannot appear and a distance of 5cm to 100 cm 3D animation can appear. User testing received a score of 90.3% with the conclusion that respondents "Strongly Agree" learning applications about joints in humans using augmented reality can help the learning process in junior high school.
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