ETD - UIR

Electronic Thesis and Dissertation

  • Home
  • Information
  • News
  • Help
  • Librarian
  • Member Area
    Member Login Online Registration
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject NPM Advanced Search

Last search:

{{tmpObj[k].text}}
Image of Penerapan Algoritma A* Path Finding Pada Game Top Down Shooter “shelter-survival Mode”  Berbasis Android Menggunakan Metode Incremental
Bookmark Share

Art Original

Penerapan Algoritma A* Path Finding Pada Game Top Down Shooter “shelter-survival Mode” Berbasis Android Menggunakan Metode Incremental

Dony Asrianto - Personal Name; Rizdqi Akbar Ramadhan - Personal Name;

Path finding is a concept used in a game to move characters without hitting an obstacle, so that characters can move like human behavior in the real world. Selection of a bad path finding algorithm will cause the NPC in the game to look brainless (stupid). This will be a problem in making the game that causes the game to be unpleasant. For this reason, in making games, you must understand how to choose a path finding algorithm that is suitable for the game and how to apply it to a game. The A* (A star) algorithm is an effective solution to the path finding algorithm problem. The A* algorithm provides optimal output results, because the results are obtained through checking the feasibility of the costs required to reach a node from another node. To make this application using Unity 3D software. Based on the results of user testing, obtained a percentage of 86.4% with 25 respondents, so this application can run well on the user's device.


Availability
#
Teknik Informatika Informatika 005.133 Don p
ETD0041II
Available but not for loan - ETD
Detail Information
Call Number
Informatika 005.133 Don p
Language
NPM
183510370
Publisher
Teknik Infomatika : Universitas Islam Riau., 2022
Keyword(s)
Android
Algoritma A*
Path Finding
Game Top Down Shooter
Shelter-Survival Mode
Metode Incremental
Kecerdasan Buatan dalam Game
Perancangan Game
Mobile Game Development
Navigasi Karakter Otomatis
Other Information
Petugas
Uthi Kurnia
Other version/related

No other version available

File Attachment
  • Please login to see this attachment
Comments

You must be logged in to post a comment

ETD - UIR
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2026 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?