ETD - UIR

Electronic Thesis and Dissertation

  • Home
  • Information
  • News
  • Help
  • Librarian
  • Member Area
    Member Login Online Registration
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject NPM Advanced Search

Last search:

{{tmpObj[k].text}}
Image of THE EFFECT OF SPIN WHEEL GAMES ON THE VOCABULARY MASTERY OF THE TENTH GRADE STUDENTS' AT SMKN 3 PEKANBARU
Bookmark Share

Text

THE EFFECT OF SPIN WHEEL GAMES ON THE VOCABULARY MASTERY OF THE TENTH GRADE STUDENTS' AT SMKN 3 PEKANBARU

Siti Fatimah - Personal Name; Johari Afrizal - Personal Name;

This study aims to find out whether the use of spin wheel games has a significant effect on the vocabulary mastery of tenth-grade students at SMKN 3 Pekanbaru. Most of students have challenging in mastering vocabulary. Spin Wheel Games were used as an interactive learning medium to create a more interesting and active learning atmosphere in the classroom. This research employed a quantitative experimental design involving two groups, namely an experimental class and a control class. The population consisted of tenth-grade students at SMKN 3 Pekanbaru, with 74 students selected as the sample through simple random sampling. The research instrument was a test administered in the form of a pre-test and post-test. The collected data were analyzed using a normality test to examine data distribution and a t-test to identify significant differences in students’ vocabulary achievement before and after the treatment. The results of the normality test showed that the data were normally distributed, as the significance values of the pre-test (Sig. = 0.912 > 0.05) and post-test (Sig. = 0.367 > 0.05). The t-test analysis revealed a significant improvement in students’ vocabulary scores in both classes. In the control class, the mean score increased from 63.38 to 69.05 (Sig. = 0.000 < 0.05), while the experimental class showed a higher increase, from 68.78 to 82.97 (Sig. = 0.000 < 0.05). These findings indicate that the alternative hypothesis (Ha) is accepted and the null hypothesis (H0) is rejected, meaning that the use of spin wheel games has a positive and significant effect on students’ vocabulary mastery.


Availability
#
Pendidikan Bahasa Inggris (FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS ) Inggris 421.55 Sit t
ETD5481II
Available but not for loan - ETD
Detail Information
Call Number
Inggris 421.55 Sit t
Language
Indonesia
NPM
216310477
Publisher
Pend.Bahasa Inggris : Universitas Islam Riau., 2026
Keyword(s)
Vocabulary Mastery
Learning Media
Spin Wheel Games
Other Information
Petugas
Ayu Agustina
Other version/related

No other version available

File Attachment
  • Please login to see this attachment
Comments

You must be logged in to post a comment

ETD - UIR
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2026 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?