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Image of The Effec Of Using Guessing Game On Students Vocabulary At Fiftah Grade Sdn 66 Pekanbaru
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The Effec Of Using Guessing Game On Students Vocabulary At Fiftah Grade Sdn 66 Pekanbaru

Meivira Afrianti - Personal Name; Marhamah - Personal Name;

The objective for this research is to find out how the effect of using Guessing Game in increasing students in learning vocabulary. This research focuses on the vocabulary of fifth grade students at SDN 66 Pekanbaru before and after treatment with a guessing game in increasing vocabularies. Thie research use quantitative method in this study. Before the experiment is called pre-test (X1), and after the experiment is called post-test (X2). The sample for this study is fifth graders from SDN 66 Pekanbaru. The researcher took only one class as the sample of this research. The researcher took class 5A is consists of 22 students as the sample of this reseacher. Based on the result of the data calculated of this research, it showed that the result of the data of the students is increasing after do the treatment. It showed in the the result of t-test to test the hypothesis of this research in the significance of t-test showed that t0 (6,84) is higher than tt (2,074). It means that the null hypothesis (H0) is rejected and alternative hypothesis (Ha) is accepted.


Availability
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Pendidikan Bahasa Inggris (Fakultas Keguruan dan Ilmu Pendidikan) inggris 421.55 Mei t
240372
Available but not for loan - ETD
Detail Information
Call Number
inggris 421.55 Mei t
Language
Indonesia
NPM
186310551
Publisher
Pekanbaru : Universitas Islam Riau., 2024
Keyword(s)
Bahasa Inggris
Effect
Vocabulary
Guessing Game
Other Information
Petugas
Uthi Kurnia
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