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The Effec Of Using Guessing Game On Students Vocabulary At Fiftah Grade Sdn 66 Pekanbaru
The objective for this research is to find out how the effect of using Guessing Game in increasing students in learning vocabulary. This research focuses on the vocabulary of fifth grade students at SDN 66 Pekanbaru before and after treatment with a guessing game in increasing vocabularies. Thie research use quantitative method in this study. Before the experiment is called pre-test (X1), and after the experiment is called post-test (X2). The sample for this study is fifth graders from SDN 66 Pekanbaru. The researcher took only one class as the sample of this research. The researcher took class 5A is consists of 22 students as the sample of this reseacher. Based on the result of the data calculated of this research, it showed that the result of the data of the students is increasing after do the treatment. It showed in the the result of t-test to test the hypothesis of this research in the significance of t-test showed that t0 (6,84) is higher than tt (2,074). It means that the null hypothesis (H0) is rejected and alternative hypothesis (Ha) is accepted.
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