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Implementasi Bandwidth Priority pada Game Online Menggunakan Mikrotik dengan Metode Simple Queue dan Magle pada CV Net Media Kec. Ujung Batu
This research aims to optimize available bandwidth based on what is accessed by general connection users or online game users because there is often a struggle for bandwidth between these two groups of users. The method in this research uses simple queue as a bandwidth limitation and mangle as packet marking on UDP and TCP ports. This implementation uses Mikrotik and the Winbox application. It is hoped that with this implementation, the system can differentiate bandwidth based on what is accessed by each user, and online games will become the main priority because online games require network stability which is quite different from general connections which do not really require special network stability.
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