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Electronic Thesis and Dissertation

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Found 74 from your keywords: subject="Unity"
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Implementasi Game Ular Tangga Sebagai Media Pembelajaran Bahasa Inggris Berba…
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Vebby Nur AzizahPanji Rachmat Setiawan

Good education is an important aspect of development that will bring great benefits to the intellectual and social development of society. Therefore, education needs to adapt to technological developments. English education at the junior high school level requires an interesting and different approach to strengthening students' language skills. Active involvement in the learning process is very…

Edition
-
ISBN/ISSN
183510817
Collation
vui, 56 hlm.; 30x21 cm
Series Title
-
Call Number
Informatika 428.0076 Veb i
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Promosi Pengenalan Tempat Wisata di Kecamatan Rengat Menggunakan Augmented Re…
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ANA YULIANTIZainul Iraqi

Indragiri Hulu Regency is one of the districts in Riau Province. Indragiri Hulu Regency has a variety of tourism, including natural tourism, historical tourism and educational tourism, where in Indragiri Hulu Regency there are 14 sub-districts, one of which is Rengat Sub-district which has tourist attractions that are no less interesting, but are less well known by the public. The aim of this r…

Edition
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ISBN/ISSN
183510186
Collation
vi, 68 hlm.; 30x21 cm
Series Title
-
Call Number
Informatika 910.285 Zai p
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Media Pembelajaran Fisika 3 Jenis Katrol Menggunakan Augmented Reality (AR)
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Muhammad IbnuSri Listia Roza

Education is very important in life, because through education humans become more educated, creative, have a good personality, and have broader and higher knowledge. Education is an effort to empower all potential students by creating a learning atmosphere that suits their respective characteristics. The learning method used in MTsN 1 Siak is a competency-based 2013 curriculum designed to antic…

Edition
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ISBN/ISSN
173510740
Collation
x, 75 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 371.334 Muh m
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cover
Game Media Pembelajaran Media Pembelajaran Bahasa Isyarat Bagi Sahabat Tuli
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Utari Marlisa PutriPanji Rahmat Setiawan

Sign language in Indonesia has 2 ways of sign language called BISINDO (Indonesian Sign Language), namely sign language created by the deaf themselves and SIBI (Indonesian Sign Language System) created by teachers who study sign language. In today's world, educational games about sign language are lacking in the world of education. To overcome this, it is necessary to develop easy and effect…

Edition
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ISBN/ISSN
173510716
Collation
i, 62 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 371.3 Uta g
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cover
Pengenalan Fakultas Teknik Universitas Islam Riau Menggunakan Augmented Reality
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ANA YULIANTIGhiffari Nugrah Djati

Faculty of Engineering, Riau Islamic University, Faculty of engineering is one of the faculties at Riau Islamic University, but there is a lack of information about UIR's engineering faculties to the public. This application is intended as a media introduction and promotion of UIR engineering faculties to attract more public interest and provide information about UIR engineering faculties. This…

Edition
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ISBN/ISSN
173510691
Collation
xii, 100 hlm.; 30x22 cm.
Series Title
-
Call Number
Informatika 006.6 Ghi p
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Pengenalan Peralatan Labor Prodi Teknik Geologi Menggunakan Augmented Reality
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Putri Nurul FadhilahANA YULIANTI

This research is motivated by the development of information technology in the field of education, one of which is Augmented Reality technology that can be used as a medium for introducing geological engineering study study equipment to the public, especially teenagers. Technology such as Augmented Reality can be used as a promotional medium because it can display 3-dimensional objects from lab…

Edition
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ISBN/ISSN
173510158
Collation
i, 77 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 354.9 Put p
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Aplikasi Pengenalan Penyakit pada Mata Berbasis Mobile Menggunakan Augmented …
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Rio RosandikaPanji Rachmat Setiawan

The eye is one of the organs of vision created by God and is one of the vital organs whose value is important, the eye has a very important function in absorbing visual information that is used to carry out daily activities, if there isinterference with the eye, it can reduce or even hinder its function, how to design and implement an Android-based Augmented Reality application for eye diseaser…

Edition
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ISBN/ISSN
163510314
Collation
i, 61 Hlm.;30x21 cm.
Series Title
-
Call Number
Informatika 005.43 Rio a
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cover
Implementasi Augmented Reality Sebagai Media Pengenalan Jenis Kelinci Berbasi…
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Dio KurniadiYudhi Arta

In cultivating rabbits, there are still many breeders who do not know the types of rabbits and learning about rabbits. This Augmented Reality application uses unity and blender as well as the Augmented Reality foundation to display 3D objects of the type of rabbits, diseases, and treatments that can be used as learning media. The purpose of this application is to make it easier for breeders to …

Edition
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ISBN/ISSN
153510084
Collation
i, 56 Hlm.; 30x21 cm
Series Title
-
Call Number
Informatika 302.23 Dio i
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cover
Game Pembelajaran Sejarah Kerajaan Islam Di Riau Untuk Siswa Smp Menggunakan …
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Panji Rachmat SetiawanWAHYU TRI SUTRISNO

Penelitian ini bertujuan untuk mengembangkan media pembelajaran sejarah melalui game edukasi berbasis Android yang memuat materi Sejarah Kerajaan Islam di Riau. Pengembangan dilakukan menggunakan metode Game Development Life Cycle (GDLC) yang terdiri dari tahapan: Initiation, Preproduction, Production, Testing, dan Release. Game dirancang dengan Unity 2D dan bahasa pemrograman C#. Pengujian dil…

Edition
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ISBN/ISSN
183510477
Collation
i, 120 Hlm.; 30X21 cm
Series Title
-
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-
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cover
PERANCANGAN GAME EDUKASI PENGENALAN KLASIFIKASI MAKHLUK HIDUP 5 KINGDOM BERBA…
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Panji Rachmat SetiawanTOMY KURNIA SYAHPUTRA

Perkembangan teknologi yang pesat dan penggunaan smartphone yang meluas memberikan peluang besar dalam meningkatkan kualitas pembelajaran, khususnya melalui pemanfaatan media interaktif seperti game edukasi. Penelitian ini bertujuan untuk merancang dan mengembangkan game edukasi berbasis Android dengan menggunakan Unity sebagai media pembelajaran pada materi Biologi, khususnya pengenalan klasif…

Edition
-
ISBN/ISSN
183510543
Collation
i, 120 Hlm.; 30X21 cm
Series Title
-
Call Number
-
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