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Electronic Thesis and Dissertation

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Found 661 from your keywords: subject="Media"
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Perancangan Aplikasi Properti Daerah Sebagai Media Pemasaran Dan Mediator Dal…
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Kukuh Setyo JatiEvizal

Property is an asset such as land, buildings, facilities and infrastructure whose parts are inseparable from the land or building itself. Nowadays, many people in Pekanbaru are looking for property such as boarding houses, rented houses or kind of like that through intercessor or agency to get information, therefor it takes a long time survey process. This research is conduct to diminish th…

Edition
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ISBN/ISSN
183510217
Collation
i, 81 Hlm.;30x21 cm.
Series Title
-
Call Number
Informatika 658.81 Kuk p
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Pengenalan Peralatan Labor Prodi Teknik Geologi Menggunakan Augmented Reality
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Putri Nurul FadhilahANA YULIANTI

This research is motivated by the development of information technology in the field of education, one of which is Augmented Reality technology that can be used as a medium for introducing geological engineering study study equipment to the public, especially teenagers. Technology such as Augmented Reality can be used as a promotional medium because it can display 3-dimensional objects from lab…

Edition
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ISBN/ISSN
173510158
Collation
i, 77 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 354.9 Put p
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Implementasi Augmented Reality Untuk Pembelajaran Bentuk Sel Pada Hewan Berba…
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Yori JulistiraANA YULIANTI

AR (Augmented Reality) is a technology that integrates 2D or 3D virtual objects into a real environment and then projects these virtual objects into reality in real-time. Augmented reality can be applied to all senses, including hearing, touch, and smell. Besides being used in various fields such as health care, military, manufacturing, Augmented Reality is also very useful in the field of educ…

Edition
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ISBN/ISSN
153510233
Collation
i, 67 Hlm.; 30x21 cm.
Series Title
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Call Number
Informatika 371.3 Yor i
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Implementasi Augmented Reality Sebagai Media Pengenalan Jenis Kelinci Berbasi…
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Dio KurniadiYudhi Arta

In cultivating rabbits, there are still many breeders who do not know the types of rabbits and learning about rabbits. This Augmented Reality application uses unity and blender as well as the Augmented Reality foundation to display 3D objects of the type of rabbits, diseases, and treatments that can be used as learning media. The purpose of this application is to make it easier for breeders to …

Edition
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ISBN/ISSN
153510084
Collation
i, 56 Hlm.; 30x21 cm
Series Title
-
Call Number
Informatika 302.23 Dio i
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Pengaruh Promosi di Media Social dan Word of Mouth Terhadap Keputusan Pembeli…
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AsmidarAwliya Afwa

Tujuan penelitian ini adalah untuk mengetahui apakah terdapat pengaruh promosi di media social dan Word of mouth terhadap keputusan Pembelian Produk Skincare MS Glow. Sampel yang digunakan dalam penelitian ini adalah konsumen MS Glow di Perawang sebanyak 100 responden dengan teknik pengambilan sampel menggunakan teknik pengambilan sampel acak sederhana (simple random samplin). Metode untuk…

Edition
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ISBN/ISSN
185210896
Collation
i, 99 Him.; 30x21 cm.
Series Title
-
Call Number
Manajemen 658.57 Asm p
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PENGEMBANGAN APLIKASI VIRTUAL REALITY SEBAGAI MEDIA PEMBELAJARAN DASAR-DASAR …
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ANA YULIANTIFIKRON AGRIANSYAH

Penelitian ini bertujuan untuk mengembangkan aplikasi pembelajaran berbasis VirtualReality(VR)yangmenyajikanmateriteknikdasarsepakbolabagipemulasecara interaktif dan menarik. Pengembangan dilakukan menggunakan metode Multimedia Development Life Cycle (MDLC) yang terdiri dari enam tahap: Concept, Design, Material Collecting, Assembly, Testing, dan Distribution. Aplikasi ini dirancang menggunakan…

Edition
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ISBN/ISSN
183510580
Collation
i, 120 Hlm.; 30X21 cm
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-
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-
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Pengaruh Social Media Marketing Terhadap Minat Beli Produk Pada Madame Gie Of…
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Arief Rifa’i HarahapRima Dwi Fadhilla G

PENGARUH SOCIAL MEDIA MARKETING TERHADAP MINAT BELI PRODUK PADA MADAME GIE OFFICIAL STORE JL. AHMAD DAHLAN PEKANBARU ABSTRAK Oleh RIMA DWI FADHILLA G 207210106 Penelitian ini bertujuan untuk mengetahui pengaruh Social Media Marketing terhadap Minat Beli Produk Pada Madame Gie Official Store Jl. Ahmad Dahlan Pekanbaru. Tipe penelitian ini menggunakan metode kuantitatif. Untuk metode pengambilan …

Edition
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ISBN/ISSN
207210106
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-
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-
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-
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cover
DRAMATURGI REMAJA PEKANBARU DI MEDIA SOSIAL
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FatmawatiNOVA RANI

Pengguna internet kebanyakan adalah remaja dari usia 15-24 tahun dikarenakan rentang umur yang disaat seperti itulah komunikasi mulai terjalin dengan baik, seperti yang dikemukakan oleh Rudolph F. Verderber dalam buku komunikasi suatu pengantar fungsi komunikasi ada dua yaitu fungsi sosial dan fungsi pengambilan keputusan. Istilah second Account sebenarnya tidak hal baku untuk menentukan a…

Edition
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ISBN/ISSN
189110031
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-
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-
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-
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PENGARUH MEDIA TANAM TERHADAP PERTUMBUHAN SERTA HASIL MICROGREEN TANAMAN S…
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MaizarANDREAS DIEGO S

Penelitiani ini bertujuan mengetahui uji interaksi pengaruh media tanam terhadap pertumbuhan serta hasil microgreen tanaman seledri (Apium graveolens L.). )”, Penelitian ini dilaksanakan di Lantai 2, Perumahan Dokagu UIR Blok B No 2, Kelurahan Air Dingin, Kecamatan Bukit Raya, Kota Pekanbaru. Penelitian dilaksanakan selama 2 minggu, mulai pada minggu kedua sampai minggu keempat bulan Mei…

Edition
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ISBN/ISSN
174110226
Collation
i, 88 Hlm.; 30x21 cm
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-
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-
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cover
TERAPI FOBIA KETINGGIAN MENGGUNAKAN VIRTUAL REALITY
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ANA YULIANTIILHAM YUNEF

Fobia ketinggian atau acrophobia merupakan gangguan kecemasan yang dapat berdampak signifikan pada kehidupan sehari-hari penderitanya. Penanganan umum dilakukan melalui terapi eksposur, namun metode ini sering kali membutuhkan waktu yang lama dan memerlukan kehadiran profesional secara langsung. Sebagai solusi inovatif, penelitian ini mengembangkan aplikasi terapi fobia ketinggian berbasis…

Edition
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ISBN/ISSN
203510543
Collation
i, 93 Hlm.; 30x21 cm
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-
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-
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First Page Previous 31 32 33 34 35 Next Last Page
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