This study aims to find out whether the use of spin wheel games has a significant effect on the vocabulary mastery of tenth-grade students at SMKN 3 Pekanbaru. Most of students have challenging in mastering vocabulary. Spin Wheel Games were used as an interactive learning medium to create a more interesting and active learning atmosphere in the classroom. This research employed a quantitative e…
This study aims to investigate tenth-grade students’ perceptions of using Spin Wheel Games in learning vocabulary at SMK Negeri 3 Pekanbaru. It focuses on three main aspects: cognitive, affective, and behavioral, which are essential for understanding how students process information, respond emotionally, and demonstrate their engagement during learning activities. In addition, this study expl…