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Found 16 from your keywords: subject="Learning Media"
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cover
Game Media Pembelajaran Media Pembelajaran Bahasa Isyarat Bagi Sahabat Tuli
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Utari Marlisa PutriPanji Rahmat Setiawan

Sign language in Indonesia has 2 ways of sign language called BISINDO (Indonesian Sign Language), namely sign language created by the deaf themselves and SIBI (Indonesian Sign Language System) created by teachers who study sign language. In today's world, educational games about sign language are lacking in the world of education. To overcome this, it is necessary to develop easy and effect…

Edition
-
ISBN/ISSN
173510716
Collation
i, 62 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 371.3 Uta g
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Perencanaan Media Pembelajaran Teknik Otomasi Industri Berbasis Android pada …
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Syukri AldinoRizdqi Akbar Ramadhan

Learning media as a tool and means for studying a field of science continues to develop every year. By making maximum use of technology, learning media can be made as interesting as possible so that it is hoped that it can increase the absorption capacity of learning. The material used as a learning subject is industrial automation techniques. In developing this Android-based industrial automat…

Edition
-
ISBN/ISSN
173510492
Collation
i, 136 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 302.23 Syu p
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cover
Students’ Perspective In Using Youtube Video As A Learning Media In Teachin…
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Panca NatasyaSyofianis Ismail.

Listening skill Listening is a core subject in the English language study program. But, Learning to listen by using audio has a monotonous and boring subject as for its repetitive activities. Therefore the teacher must facilitate the students with interesting methods and media in teaching listening. The application of video especially from a huge platform like YouTube as a learning media since …

Edition
-
ISBN/ISSN
186311092
Collation
i,82 Halm. ; 30x21 cm
Series Title
-
Call Number
Inggris 371.8 Pan s
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cover
Implementasi Augmented Reality Untuk Pembelajaran Bentuk Sel Pada Hewan Berba…
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Yori JulistiraANA YULIANTI

AR (Augmented Reality) is a technology that integrates 2D or 3D virtual objects into a real environment and then projects these virtual objects into reality in real-time. Augmented reality can be applied to all senses, including hearing, touch, and smell. Besides being used in various fields such as health care, military, manufacturing, Augmented Reality is also very useful in the field of educ…

Edition
-
ISBN/ISSN
153510233
Collation
i, 67 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 371.3 Yor i
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cover
Media Pembelajaran Mengenai Sendi pada Manusia Menggunakan Augmented Reality …
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EvizalSri Indah Utami

Augmented Reality (AR) is a technology that combines objects from the real world and virtual or virtual objects in realtime conditions. In the field of education, the decreasing interest in student learning due to the development of technology and entertainment that increasingly presents interesting and interactive things such as online games or 3D animation. The lack of variety in face-to-face…

Edition
-
ISBN/ISSN
173510467
Collation
ix,73 hlm.; 30 x 21 cm
Series Title
-
Call Number
Informatika 371.3 Sri m
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Student's Perception Of Using Youtube As Learning Media At Fourth Semester St…
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Sri WahyuniMutmainah

Student's Perception of using YouTube as a Learning Media at Fourth Semester Students of English Department FKIP UIR. Thesis. Pekanbaru: English Study Program, Faculty of Teacher Training and Education, Universitas Islam Riau. Key words: Perception, YouTube, Learning Media Technological developments have an impact on various aspects, one of which is education. Educator are required to be able …

Edition
-
ISBN/ISSN
186310951
Collation
54 Hlm.; 29 x 21 cm
Series Title
-
Call Number
Inggris 420 Mut s
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First Page Previous 1 2
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