Most of the fourthgrade students at SDS Muhammadiyah Duri experienced difficulty in improving their test scores and assignments. One factor that is thought to influence this is the lack of use of learning media by teachers in the learning process. Therefore, this research aims to determine the effect of using interactive learning media on student learning achievement. This research uses a quant…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis teknologi secara sistematis untuk meningkatkan kemampuan pemecahan masalah dan penalaran siswa. Penelitian ini merupakan penelitian pengembangan yaitu pengembangan media pembelajaran berbasis Adobe Animate CC dengan desain pembelajaran ADDIE pada materi segitiga. Subjek pengembangan media pembelajaran Adobe Anim…
Keberhasilan pembelajaran sangat dipengaruhi oleh metode dan media yang digunakan pendidik dalam menyampaikan materi. Dengan adanya kemajuan teknologi, inovasi pembelajaran digital menjadi penting untuk meningkatkan kualitas pendidikan secara lebih interaktif dan menarik. Penelitian ini bertujuan untuk mengkaji pengaruh penggunaan Quizizz sebagai media pembelajaran terhadap hasil belajar Bahasa…
The purpose of this research is to develop interactive PowerPoint learning media based on passive voice material for 11th grade students at SMAN 1 Pekanbaru. This study aims to determine the feasibility of interactive PowerPoint learning media in terms of the validation of material experts and media experts, as well as its attractiveness in terms of teacher response questionnaires and student r…
Good education is an important aspect of development that will bring great benefits to the intellectual and social development of society. Therefore, education needs to adapt to technological developments. English education at the junior high school level requires an interesting and different approach to strengthening students' language skills. Active involvement in the learning process is very…
Sign language in Indonesia has 2 ways of sign language called BISINDO (Indonesian Sign Language), namely sign language created by the deaf themselves and SIBI (Indonesian Sign Language System) created by teachers who study sign language. In today's world, educational games about sign language are lacking in the world of education. To overcome this, it is necessary to develop easy and effect…
Learning media as a tool and means for studying a field of science continues to develop every year. By making maximum use of technology, learning media can be made as interesting as possible so that it is hoped that it can increase the absorption capacity of learning. The material used as a learning subject is industrial automation techniques. In developing this Android-based industrial automat…
Listening skill Listening is a core subject in the English language study program. But, Learning to listen by using audio has a monotonous and boring subject as for its repetitive activities. Therefore the teacher must facilitate the students with interesting methods and media in teaching listening. The application of video especially from a huge platform like YouTube as a learning media since …
AR (Augmented Reality) is a technology that integrates 2D or 3D virtual objects into a real environment and then projects these virtual objects into reality in real-time. Augmented reality can be applied to all senses, including hearing, touch, and smell. Besides being used in various fields such as health care, military, manufacturing, Augmented Reality is also very useful in the field of educ…
Augmented Reality (AR) is a technology that combines objects from the real world and virtual or virtual objects in realtime conditions. In the field of education, the decreasing interest in student learning due to the development of technology and entertainment that increasingly presents interesting and interactive things such as online games or 3D animation. The lack of variety in face-to-face…