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Found 87 from your keywords: subject="Game"
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The Effect Of Anagram Game Towards Students' Vocabulary Mastery Of The Eighth…
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Afrina Prishiela SalimEstika Satriani, S.Pd., M.Pd

The Effect of Anagram Game Towards Students’ Vocabulary Mastery of the Eighth Grade at the SMP Negeri 11 Pekanbaru in the Academic Year 2022/2023. Keywords: Vocabulary, Anagram Game Vocabulary is one of the components of learning English, and it is also important because it is a basic in creating and understanding a sentence in context. A text-based approach is implied in the curriculum 20…

Edition
-
ISBN/ISSN
196310142
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-
Series Title
-
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-
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Implementasi Bandwidth Priority pada Game Online Menggunakan Mikrotik dengan …
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Sukron SultoniApri Siswanto

This research aims to optimize available bandwidth based on what is accessed by general connection users or online game users because there is often a struggle for bandwidth between these two groups of users. The method in this research uses simple queue as a bandwidth limitation and mangle as packet marking on UDP and TCP ports. This implementation uses Mikrotik and the Winbox application. It …

Edition
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ISBN/ISSN
183510458
Collation
i, 83 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 790.1Suk i
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Game Edukasi Pengenalan dan Kesadaran Rambu Lalu Lintas Berbasis Android (Stu…
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Octadino HaryadiAGUNG DWI PRADHANA

Tingginya angka ketidakpatuhan pengguna jalan terhadap rambu lalu lintas menjadi salah satu faktor utama penyebab meningkatnya kecelakaan dan kemacetan lalu lintas di Indonesia. Berdasarkan data Korlantas Polri, pada tahun 2023 tercatat sebanyak 152.000 kasus kecelakaan lalu lintas yang mengakibatkan 27.000 korban jiwa. Permasalahan yang dihadapi oleh Komunitas Motor Speed Is Peace (MSIP) Pekan…

Edition
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ISBN/ISSN
203510274
Collation
i, 139 Hlm.; 30x21 cm
Series Title
-
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-
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Penerapan Game Edukasi Menggunakan Model Problem Based Learning dalam Pembela…
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Indah WidiatiSAHRA DEVI

Penelitian ini bertujuan untuk mendeskripsikan penerapan game edukasi menggunakan model Problem Based Learning (PBL) dalam pembelajaran matematika untuk meningkatkan pemahaman konsep matematis siswa kelas VII MTsN 1 Pekanbaru. Permasalahan yang dihadapi adalah rendahnya pemahaman konsep matematika siswa terlihat hasil ulangan harian di kelas VII.5 yang hanya 48,65% siswa yang mencapai Kriteria …

Edition
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ISBN/ISSN
216410309
Collation
i, 70 Hlm.; 30x21 cm.
Series Title
-
Call Number
Matematika 005.5 Sah i
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Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Berbantuan …
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SuripahHANA FEBRI SAPUTRI

Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran kooperatif tipe Team Games Tournament (TGT) berbantuan media pembelajaran Wordwall terhadap hasil belajar matematika siswa di SMK Negeri Pertanian Terpadu Kota Pekanbaru. Latar belakang penelitian ini adalah rendahnya hasil belajar dan pasifnya siswa akibat penerapan metode pembelajaran konvensional yang kurang inovatif dan…

Edition
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ISBN/ISSN
216410272
Collation
i, 67 Hlm.; 30x21 cm.
Series Title
-
Call Number
Matematika 371.3 Han p
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Peningkatan Keterampilan Shooting Bola Basket Melalui Metode Pembelajaran Coo…
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Muhammad Luchfi AkbarNovri Gazali

The aim of this research is to find out what basketball shooting skills are like using the cooperative leaming method, teams games toumaments (TGT) type of students at SMP Negeri 35 Pekanbaru. This research is classroom action research, namely research carried out in class with the aim of improving basketball shooting skills through cooperative leaming methods such as teams games toumaments (TG…

Edition
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ISBN/ISSN
196610399
Collation
i,62 Halm. ; 30x21 cm
Series Title
-
Call Number
Penjaskesrek 796.312 Muh P
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Permaianan Tradisional dan Keaktifan Belajar : Korelasi pada Pembelajaran PJOK
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Usman Hamzah pNovri Gazali

The aim of this research is to find out Traditional Games and Active Learning: Correlation in PJOK Learning. This type of research is multiple correlation. The population in this study was class The research instrument used was a Likert scale or questionnaire. The data analysis technique used is calculating the magnitude of the correlation value. Based on the results of data analysis and hypoth…

Edition
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ISBN/ISSN
186610168
Collation
i, 60 Hlm.;30x21 cm.
Series Title
-
Call Number
Penjaskesrek 790.1 Usm p
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Improving Students Vocabulary Mastry Throgh Antonym Matching Game At SMAN 4 …
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Indah ZulvaSri Yuliani

In teaching English, there are various teaching techniques that can be used. Antonym Matchin Game is a word game used to help students in improving their vocabulary mastery. The objective of this research is to improve students’ vocabulary mastery through Antonym Matching Game at the twelfth grade students of SMAN 4 Pekanbaru. This study used classroom action research as the research methodol…

Edition
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ISBN/ISSN
196310410
Collation
i.95 Hlm.; 30x21 cm.
Series Title
-
Call Number
Inggris 421.55 Ind i
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cover
The Effec Of Using Guessing Game On Students Vocabulary At Fiftah Grade Sdn 6…
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Meivira AfriantiMarhamah

The objective for this research is to find out how the effect of using Guessing Game in increasing students in learning vocabulary. This research focuses on the vocabulary of fifth grade students at SDN 66 Pekanbaru before and after treatment with a guessing game in increasing vocabularies. Thie research use quantitative method in this study. Before the experiment is called pre-test (X1), and a…

Edition
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ISBN/ISSN
186310551
Collation
i,61 Hlm.; 30x21 cm.
Series Title
-
Call Number
inggris 421.55 Mei t
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cover
Perlindungan Konsumen Terhadap Jual Beli Online Akun Game Online Genshin Impa…
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AdmiralANDRE YAZID

Perkembangan teknologi digital telah mendorong munculnya berbagai bentuk transaksi daring, termasuk jual beli akun game online seperti Genshin Impact. Transaksi ini marak terjadi di platform media sosial, khususnya Facebook, yang secara struktural tidak dirancang sebagai marketplace resmi. Fenomena ini membuka ruang bagi berbagai risiko hukum dan ekonomi, termasuk potensi penipuan dan ketiadaan…

Edition
-
ISBN/ISSN
211010490
Collation
-
Series Title
-
Call Number
Hukum 658.84 And p
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