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Found 92 from your keywords: subject="Game"
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cover
Peningkatan Keterampilan Shooting Bola Basket Melalui Metode Pembelajaran Coo…
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Muhammad Luchfi AkbarNovri Gazali

The aim of this research is to find out what basketball shooting skills are like using the cooperative leaming method, teams games toumaments (TGT) type of students at SMP Negeri 35 Pekanbaru. This research is classroom action research, namely research carried out in class with the aim of improving basketball shooting skills through cooperative leaming methods such as teams games toumaments (TG…

Edition
-
ISBN/ISSN
196610399
Collation
i,62 Halm. ; 30x21 cm
Series Title
-
Call Number
Penjaskesrek 796.312 Muh P
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Permaianan Tradisional dan Keaktifan Belajar : Korelasi pada Pembelajaran PJOK
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Usman Hamzah pNovri Gazali

The aim of this research is to find out Traditional Games and Active Learning: Correlation in PJOK Learning. This type of research is multiple correlation. The population in this study was class The research instrument used was a Likert scale or questionnaire. The data analysis technique used is calculating the magnitude of the correlation value. Based on the results of data analysis and hypoth…

Edition
-
ISBN/ISSN
186610168
Collation
i, 60 Hlm.;30x21 cm.
Series Title
-
Call Number
Penjaskesrek 790.1 Usm p
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cover
Improving Students Vocabulary Mastry Throgh Antonym Matching Game At SMAN 4 …
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Indah ZulvaSri Yuliani

In teaching English, there are various teaching techniques that can be used. Antonym Matchin Game is a word game used to help students in improving their vocabulary mastery. The objective of this research is to improve students’ vocabulary mastery through Antonym Matching Game at the twelfth grade students of SMAN 4 Pekanbaru. This study used classroom action research as the research methodol…

Edition
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ISBN/ISSN
196310410
Collation
i.95 Hlm.; 30x21 cm.
Series Title
-
Call Number
Inggris 421.55 Ind i
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cover
The Effec Of Using Guessing Game On Students Vocabulary At Fiftah Grade Sdn 6…
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Meivira AfriantiMarhamah

The objective for this research is to find out how the effect of using Guessing Game in increasing students in learning vocabulary. This research focuses on the vocabulary of fifth grade students at SDN 66 Pekanbaru before and after treatment with a guessing game in increasing vocabularies. Thie research use quantitative method in this study. Before the experiment is called pre-test (X1), and a…

Edition
-
ISBN/ISSN
186310551
Collation
i,61 Hlm.; 30x21 cm.
Series Title
-
Call Number
inggris 421.55 Mei t
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cover
Perlindungan Konsumen Terhadap Jual Beli Online Akun Game Online Genshin Impa…
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AdmiralANDRE YAZID

Perkembangan teknologi digital telah mendorong munculnya berbagai bentuk transaksi daring, termasuk jual beli akun game online seperti Genshin Impact. Transaksi ini marak terjadi di platform media sosial, khususnya Facebook, yang secara struktural tidak dirancang sebagai marketplace resmi. Fenomena ini membuka ruang bagi berbagai risiko hukum dan ekonomi, termasuk potensi penipuan dan ketiadaan…

Edition
-
ISBN/ISSN
211010490
Collation
-
Series Title
-
Call Number
Hukum 658.84 And p
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cover
Pengembangan Game Pengenalan Makanan Tradisional Khas Melayu Riau Berbasis An…
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Sri WahyuniPanji Rachmat Setiawan

Indonesian culture has a wide variety consisting of clothing, food or shelter. One of them is in terms of food, traditional food or traditional snacks is food consumed by the community for generations consisting of dishes that are full of culture, there is an element of belief from the local community, and has a unique formation of food ingredients and spices in the local area. But with the dev…

Edition
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ISBN/ISSN
193510659
Collation
i,86 Halm. ; 30x21 cm
Series Title
-
Call Number
Informatika 519.3 Sri P
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cover
Pengaruh Latihan Menggunakan Penghalang Terhadap Hasil Shooting Petanque UIR
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Leni AprianiAfis Setiawan

Pengaruh Latihan Menggunakan Penghalang Terhadap Hasil Shooting Petanque UIR Tujuan penelitian ini adalah untuk mengetahui pengaruh latihan dengan menggunakan penghalang terhadap hasil shooting game Petanque pada atlet UKM UIR. Penelitian ini merupakan penelitian eksperimental dengan menggunakan instrumen tes. Terdapat dua jenis tes dalam penelitian ini yaitu pre-test dan posttest. Setelah pene…

Edition
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ISBN/ISSN
186610393
Collation
i,60 Halm. ; 30x21 cm
Series Title
-
Call Number
Penjaskesrek 372.623 Afi P
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cover
Game Media Pembelajaran Media Pembelajaran Bahasa Isyarat Bagi Sahabat Tuli
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Utari Marlisa PutriPanji Rahmat Setiawan

Sign language in Indonesia has 2 ways of sign language called BISINDO (Indonesian Sign Language), namely sign language created by the deaf themselves and SIBI (Indonesian Sign Language System) created by teachers who study sign language. In today's world, educational games about sign language are lacking in the world of education. To overcome this, it is necessary to develop easy and effect…

Edition
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ISBN/ISSN
173510716
Collation
i, 62 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 371.3 Uta g
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cover
Penerapan Algoritma A* Path Finding Pada Game Top Down Shooter “shelter-sur…
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Rizdqi Akbar RamadhanDony Asrianto

Path finding is a concept used in a game to move characters without hitting an obstacle, so that characters can move like human behavior in the real world. Selection of a bad path finding algorithm will cause the NPC in the game to look brainless (stupid). This will be a problem in making the game that causes the game to be unpleasant. For this reason, in making games, you must understand how t…

Edition
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ISBN/ISSN
183510370
Collation
ix, 79 hlm.; 30 x 22 cm
Series Title
-
Call Number
Informatika 005.133 Don p
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cover
Game Pembelajaran Sejarah Kerajaan Islam Di Riau Untuk Siswa Smp Menggunakan …
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Panji Rachmat SetiawanWAHYU TRI SUTRISNO

Penelitian ini bertujuan untuk mengembangkan media pembelajaran sejarah melalui game edukasi berbasis Android yang memuat materi Sejarah Kerajaan Islam di Riau. Pengembangan dilakukan menggunakan metode Game Development Life Cycle (GDLC) yang terdiri dari tahapan: Initiation, Preproduction, Production, Testing, dan Release. Game dirancang dengan Unity 2D dan bahasa pemrograman C#. Pengujian dil…

Edition
-
ISBN/ISSN
183510477
Collation
i, 120 Hlm.; 30X21 cm
Series Title
-
Call Number
-
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