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Electronic Thesis and Dissertation

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Found 4 from your keywords: subject="GDLC"
cover
Pengembangan Game Pengenalan Makanan Tradisional Khas Melayu Riau Berbasis An…
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Sri WahyuniPanji Rachmat Setiawan

Indonesian culture has a wide variety consisting of clothing, food or shelter. One of them is in terms of food, traditional food or traditional snacks is food consumed by the community for generations consisting of dishes that are full of culture, there is an element of belief from the local community, and has a unique formation of food ingredients and spices in the local area. But with the dev…

Edition
-
ISBN/ISSN
193510659
Collation
i,86 Halm. ; 30x21 cm
Series Title
-
Call Number
Informatika 519.3 Sri P
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cover
Game Media Pembelajaran Media Pembelajaran Bahasa Isyarat Bagi Sahabat Tuli
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Utari Marlisa PutriPanji Rahmat Setiawan

Sign language in Indonesia has 2 ways of sign language called BISINDO (Indonesian Sign Language), namely sign language created by the deaf themselves and SIBI (Indonesian Sign Language System) created by teachers who study sign language. In today's world, educational games about sign language are lacking in the world of education. To overcome this, it is necessary to develop easy and effect…

Edition
-
ISBN/ISSN
173510716
Collation
i, 62 Hlm.; 30x21 cm.
Series Title
-
Call Number
Informatika 371.3 Uta g
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cover
Game Pembelajaran Sejarah Kerajaan Islam Di Riau Untuk Siswa Smp Menggunakan …
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Panji Rachmat SetiawanWAHYU TRI SUTRISNO

Penelitian ini bertujuan untuk mengembangkan media pembelajaran sejarah melalui game edukasi berbasis Android yang memuat materi Sejarah Kerajaan Islam di Riau. Pengembangan dilakukan menggunakan metode Game Development Life Cycle (GDLC) yang terdiri dari tahapan: Initiation, Preproduction, Production, Testing, dan Release. Game dirancang dengan Unity 2D dan bahasa pemrograman C#. Pengujian dil…

Edition
-
ISBN/ISSN
183510477
Collation
i, 120 Hlm.; 30X21 cm
Series Title
-
Call Number
-
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cover
PERANCANGAN GAME EDUKASI PENGENALAN KLASIFIKASI MAKHLUK HIDUP 5 KINGDOM BERBA…
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Panji Rachmat SetiawanTOMY KURNIA SYAHPUTRA

Perkembangan teknologi yang pesat dan penggunaan smartphone yang meluas memberikan peluang besar dalam meningkatkan kualitas pembelajaran, khususnya melalui pemanfaatan media interaktif seperti game edukasi. Penelitian ini bertujuan untuk merancang dan mengembangkan game edukasi berbasis Android dengan menggunakan Unity sebagai media pembelajaran pada materi Biologi, khususnya pengenalan klasif…

Edition
-
ISBN/ISSN
183510543
Collation
i, 120 Hlm.; 30X21 cm
Series Title
-
Call Number
-
Availability1
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