This research aims to study about how are students perception’ if using cartoon movie as the learning media to increase their vocabulary ability. The researcher used qualitative data collection techniques in this study. In collecting the data, the researcher applied the questionnaire to the students. The questionnaire gave to the second grade of SMAN 11 Pekanbaru to answer the several choice …
Comprehension The objective of the research is to find out the significant effect of students’ reading comprehension by using Window Notes Strategy of the tenth grade student at SMA 3 Siak Hulu. In this case, in desriptive text. This research also to find out how the Window Notes strategy can give the significant effect of the tenth grade in student reading comprehension. The writer carri…
The research aims to find out the types of English slang that used by Instagram users in the comment. Slang is a non-standard language that usually used by young people for communication in their group which makes the conversation look closer. The descriptive qualitative method was used in this study because the data of this research was collected from Instagram users and the sample is from 20 …
Nowadays, code mixing is commonly used in social media, particularly podcasts. Many public people employed this type of code mixing to inspire themselves and gain prestige. this study has objectives: To know the types of code-mixing found in the "Nebeng Boy" podcast dialogue. This research is used descriptive qualitative method. The data source in this research was taken from 3 Boy William Podc…
In teaching English, there are various teaching techniques that can be used. The TPS method using the Plotagon application is a cooperative learning method assisted by Plotagon audiovisual media to help students learn English. The purpose of this research is to find out the significant effect of the TPS method using Plotagon based application on students’ final assessment (listening and speak…
In teaching English, there are various teaching techniques that can be used. Antonym Matchin Game is a word game used to help students in improving their vocabulary mastery. The objective of this research is to improve students’ vocabulary mastery through Antonym Matching Game at the twelfth grade students of SMAN 4 Pekanbaru. This study used classroom action research as the research methodol…
The purpose of this study is to determine whether employing video powtoon significantly improves the speaking skills of tenth grade students at SMKN 1 Seberida. The researcher uses video powtoon as a medium to investigate whether powtoon has a significant effect on students' speaking skills. The researchers used quasi-experimental approaches and quantitative design. Researchers used two classes…
Video animation medium is moving images media that is designed and capable of producing audio-visuals with the aim of conveying learning materials. Animation video is a video presentation of moving images to attract students’ attention to convey the materials. Problems of the research are: the students have a lack of vocabulary and the students feel bored when the learning process. So, by usi…
The aim of this research is to determine the significant improvement in students' speaking skills before and after the learning process using Problem-Based Learning (PBL). This research is a pre-experimental research. The sample of this research is the 10th grade AT 2 students of SMK Negeri 1 Seberida. In this research, the instrument is a speaking test. The research findings showed that there …
Vocabulary is important thing in English because vocabulary applied for the four skill in English, the four skill are Speaking, Listening, Writing, and Reading. There are so many students who are lack of vocabulary, so the researcher applied Direct Method as teaching method in SMP 25 Pekanbaru. The purpose of this research was to find out the effect of Direct Method on students’ vocabulary at…