This study aims to develop an augmented reality (AR) application that can be used as a learning medium about the tsunami occurrence process. This abstract describes the research conducted to design and implement an application that utilizes AR technology to provide interactive information and visualization regarding the mechanism of a tsunami. This application is designed to provide an immersiv…
Penelitian ini bertujuan untuk mengembangkan media Pop-up Book sebagai sarana pembelajaran guna keterampilan membaca permulaan siswa kelas 1 sekolah dasar. Jenis penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE, yang meliputi tahap analisis, desain, dan pengembangan. Subjek penelitian ini adalah siswa kelas 1 SDN 182 Pekanba…
Kartu Baca menjadi media pembelajaran yang dapat digunakan oleh guru untuk meningkatkan minat belajar siswa. Penelitian ini bertujuan untuk mengembangkan dan mendeskripsikan validitas media pembelajaran kartu baca berbasis canva pada materi aku patuh aturan. Metode yang digunakan adalah penelitian pengembangan model 4D. Subjek yang terlibat adalah siswa, guru dan ahli materi, bahasa dan desain …
Abstract In the context of elementary school education, students' interest in science subjects is often less than optimal due to the perception of difficulty and the abstract nature of the material. This study aims to determine the relationship between the use of multimedia and students' interest in science education at the elementary school level. This study uses a quantitative approach method…
This research began with issues related to student activeness, such as lack of responsiveness to teachers, insufficient engagement in summarizing materials, difficulty expressing opinions, minimal initiative to ask questions, attending school unprepared, and non-compliance in completing tasks. The purpose of this research was to evaluate the influence of Learning Media based presentation on stu…
Most of the fourthgrade students at SDS Muhammadiyah Duri experienced difficulty in improving their test scores and assignments. One factor that is thought to influence this is the lack of use of learning media by teachers in the learning process. Therefore, this research aims to determine the effect of using interactive learning media on student learning achievement. This research uses a quant…
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis teknologi secara sistematis untuk meningkatkan kemampuan pemecahan masalah dan penalaran siswa. Penelitian ini merupakan penelitian pengembangan yaitu pengembangan media pembelajaran berbasis Adobe Animate CC dengan desain pembelajaran ADDIE pada materi segitiga. Subjek pengembangan media pembelajaran Adobe Anim…
Keberhasilan pembelajaran sangat dipengaruhi oleh metode dan media yang digunakan pendidik dalam menyampaikan materi. Dengan adanya kemajuan teknologi, inovasi pembelajaran digital menjadi penting untuk meningkatkan kualitas pendidikan secara lebih interaktif dan menarik. Penelitian ini bertujuan untuk mengkaji pengaruh penggunaan Quizizz sebagai media pembelajaran terhadap hasil belajar Bahasa…
The purpose of this research is to develop interactive PowerPoint learning media based on passive voice material for 11th grade students at SMAN 1 Pekanbaru. This study aims to determine the feasibility of interactive PowerPoint learning media in terms of the validation of material experts and media experts, as well as its attractiveness in terms of teacher response questionnaires and student r…
Good education is an important aspect of development that will bring great benefits to the intellectual and social development of society. Therefore, education needs to adapt to technological developments. English education at the junior high school level requires an interesting and different approach to strengthening students' language skills. Active involvement in the learning process is very…